Sunday, 7 April 2019

Write two programs in C: hello_client and hello_server a. The server listens for, and accepts, a single TCP connection; it reads all the data it can from that connection, and prints it to the screen; then it closes the connection



// TCP Server
#include <unistd.h>

#include <stdio.h>
#include <sys/socket.h>
#include <stdlib.h>
#include <netinet/in.h>
#include <string.h>
#define PORT 8080
int main(int argc, char const *argv[])
{
    int server_fd, new_socket, valread;
    struct sockaddr_in address;
    int opt = 1;
    int addrlen = sizeof(address);
    char buffer[1024] = {0};
    char *hello = "Hello from server";  
    // Creating socket file descriptor
    if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0)
    {  perror("socket failed");
       exit(EXIT_FAILURE);
    }
      
    // Forcefully attaching socket to the port 8080
    if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT,&opt, sizeof(opt)))
    {   perror("setsockopt");
        exit(EXIT_FAILURE);
    }
    address.sin_family = AF_INET;
    address.sin_addr.s_addr = INADDR_ANY;
    address.sin_port = htons( PORT );
      
    // Forcefully attaching socket to the port 8080
    if (bind(server_fd, (struct sockaddr *)&address, sizeof(address))<0)
    {
        perror("bind failed");
        exit(EXIT_FAILURE);
    }
    if (listen(server_fd, 3) < 0)
    {
        perror("listen");
        exit(EXIT_FAILURE);
    }
    if ((new_socket = accept(server_fd, (struct sockaddr *)&address, (socklen_t*)&addrlen))<0)
    { perror("accept");
        exit(EXIT_FAILURE);
    }
    valread = read( new_socket , buffer, 1024);
    printf("%s\n",buffer );
    send(new_socket , hello , strlen(hello) , 0 );
    printf("Hello message sent\n");
    return 0;
}

// Tcp Client  


#include <stdio.h>
#include <sys/socket.h>
#include <stdlib.h>
#include <netinet/in.h>
#include <string.h>
#define PORT 8080
  
int main(int argc, char const *argv[])
{
    struct sockaddr_in address;
    int sock = 0, valread;
    struct sockaddr_in serv_addr;
    char *hello = "Hello from client";
    char buffer[1024] = {0};
    if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0)
    {
        printf("\n Socket creation error \n");
        return -1;
    }
  
    memset(&serv_addr, '0', sizeof(serv_addr));
  
    serv_addr.sin_family = AF_INET;
    serv_addr.sin_port = htons(PORT);
      
    // Convert IPv4 and IPv6 addresses from text to binary form
    if(inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr)<=0) 
    {
        printf("\nInvalid address/ Address not supported \n");
        return -1;
    }
  
    if (connect(sock, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0)
    {
        printf("\nConnection Failed \n");
        return -1;
    }
    send(sock , hello , strlen(hello) , 0 );
    printf("Hello message sent\n");
    valread = read( sock , buffer, 1024);
    printf("%s\n",buffer );
    return 0;
}

Steps to compile and Run
Open one Terminal in Linux and compile and run TCP server program    
  1. Compile the server program
gcc tcpserver.c -o tcpser)
    1. Run server using
./tcpser
Output 
[root@localhost TCP]# gcc tcpserver.c -o tcpser
[root@localhost TCP]# ./tcpser
Client : Hello from client
Hello message sent.

Open one Terminal in Linux and compile and run TCP client program    
1.       compile tcp client program
gcc tcpclient.c -o tcpcli)
2.       Run tcp client
./tcpcli)

Output 
[root@localhost TCP# gcc tcpclient.c -o tcpcli
[root@localhost TCP]# ./tcpcli
Hello message sent.

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